3D News Blogs

Crafting Brutalist Architecture with C4D & Megascans

Mariusz Becker did a breakdown of his realistic architectural scene Brutalist Dreams made with Cinema 4D and Megascans. Introduction My name is Mariusz Becker and I am a 3D Artist from Cologne, Germany. I’ve started doing 3D around 4 years ago and have been working in the industry for around 3 years. While I studied Graphic Design at the university, I had a… Continue Reading Crafting Brutalist Architecture with C4D & Megascans

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Behind the Scenes: Koenigsegg One

My name is Abhinav Gajmoti. I am a B.Com (Hons.) graduate from New Delhi, India. I started learning Blender around two years ago by watching YouTube tutorials and Google. I have no art school experience or any art background. Inspiration The shape of the car inspired me to take on a bigger challenge as a… Continue Reading Behind the Scenes: Koenigsegg One

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River Rapids VFX

In this video, we will be adding visual interest to our footage with help from the famous Niagara Falls. We will need to track our clips and then create a number of masks that will be parented to the tracks. In this video is a perfect example of how you can save time by reusing… Continue Reading River Rapids VFX

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Behind the Scenes: White Bathroom

Background I started using Blender at the end of 2013 and soon after I got hooked on arch-viz. It was probably thanks to the Architecture Academy (that I ironically could not afford) course that was advertised on Blender Guru’s YouTube channel. I was constantly browsing for tutorials back then. At that time it felt almost impossible… Continue Reading Behind the Scenes: White Bathroom

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Aloy: Designing & Modeling Stylized Character

Ladislas Gueros talked about the way he worked on his stylized Aloy and tried to adapt her for the Overwatch style. Introduction & Career My name is Ladislas Gueros (and Ladislas, as weird as it is, is my first name) and I’m from Paris, France. I’ve been living in Montreal, Canada, for the last two and a half years. I’ve… Continue Reading Aloy: Designing & Modeling Stylized Character

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Bhumemoto: Designing Vehicles in 3D

Patrick Razo talked about his massive bikes that mix sci-fi and realistic elements: brand design, workflow, rendering. Introduction Hello, my name is Patrick Razo (also known as nino or ninosboombox), I am a designer based in the Los Angeles area, born and raised in Colorado.  I have worked in many fields throughout my career, most notably fashion design… Continue Reading Bhumemoto: Designing Vehicles in 3D

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How to create a Falling Tower – Physics Simulation

We go from start to finish in using blender 2.8 physics simulation and ridged body to create a falling tower. 

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Registration is Open at CG Master Academy

CG Master Academy is open for 2019 Fall Registration! Their commitment to providing quality arts education by facilitating over 100 courses taught by the industry’s leading artists has been motivating artists to improve their skills for almost 10 years. With 8 new courses this Fall, CGMA continues to provide courses that speak to industry demand… Continue Reading Registration is Open at CG Master Academy

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Behind the Scenes: Likeness Study

“I’m Daniel Uchenna Orji, a 19-year-old Character Artist and undergraduate of Computer Science. I am from Nigeria, Abia, to be precise and reside in Cross River State.” Background in 3D I’ve always been a lover of games since childhood and I wondered how they were made, which is how I came to know about Programming… Continue Reading Behind the Scenes: Likeness Study

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Epic Games Releases Free Virtual Production Field Guide

Epic Games revealed a new resource for filmmakers called the Virtual Production Field Guide. The resource provides a comprehensive look at how virtual production impacts filmmakers in every craft, from directors to art department to stunt coordinators to VFX teams and more. “The use of real-time game engine technology has the potential to impact every aspect… Continue Reading Epic Games Releases Free Virtual Production Field Guide

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Creating Complex Worlds in Substance Designer

Emrecan Çubukçu shared the details of his masterful materials made in Substance Designer: Pirate Island Material, Village Material, and Satellite Material. Introduction Hi, my name is Emrecan Çubukçu, I live in Ankara. I own a small digital studio Kreatin Studios that currently makes AR and VR software, especially focused on education. I started my software career with process control systems, measurement, and device… Continue Reading Creating Complex Worlds in Substance Designer

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Stylized Game Asset Creation Process

In this video, the author shows you guys the entire process of game asset creation. From base mesh modeling to setting up the asset in unreal engine. We hope you will enjoy this video and learn things along the way. Source: blendernation.com

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Meme drawings in Blender 2.8 Grease Pencil (beginner’s level)

Memes are extremely popular, kids love them. In this video we are going to show you how to use #blender to create a simple meme. Source: blendernation.com

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Substance for Maya 2.0.1 released

Adobe has announced the updated of its Substance plugin for Maya. Version 2.0.1  has been extensively rewritten and now supports the output of textures with resolutions up to 8K for the GPU engine and 4K for the CPU engine. Caching the output to disk has been improved with options to set the type to either LDR or HDR… Continue Reading Substance for Maya 2.0.1 released

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